Broly corner combos showing off variations.. also showing off if you land a jump into so you know what hits you have to take away if so. This is of course going for max damage/optimal sorta ideas....
I do say that slightly loosely though as I think he has room to grow actually but I am not particulalry dedicated to the character so no promises but this should be more than everything else anyone is doing. But certainly again there still are potential ideas to implement. So will see... Of course for this as well if the character is bigger since you dont need to delay as much say something like the vanish version it should be possible to get more damage out of that no doubt...
Besides that only other things to point out. Yes orb to throw takes a lot of timing. Especially considering the game and it feels like it was put there on purpose. Personally I think it should do more damage for how tight it is, or it should be more leanent but the fact it does go into his optimal combo ideas is still pretty neat. I did show off a headbutt variation because it is optimal in situations that the opponent can not be hit by ground throw since it grabs a bit higher, but that is combo video timing to get that from this specific set up so that part is not realisitc but there for reference. I also showed off again a variation wtih super that allows you to get ground throw easily as well just for again reference. I also showed off the final buu combo just to show a example of how you can grab fatties lower to the ground off some set ups so theres a damage for that.
Other than that really besides the headbutt other than that this is all pretty realistic imo. Orb to grab is harder than it should be for what it is again imo but it is what it is.
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