If your a beginner when it comes to texture or just want a refresher then this video is for you. Texturing can be quite a complex subject so I try and break it down as simply as possible into the basics of the theory behind it.
I go over the following maps:
Colour,
Bump and Displacement,
Normal,
Metallic,
Spec Roughness,
and Masks.
I will be doing a video on image depth, file formats and colour space so subscribe for that when I finally finish writing the script.
For more indepth info on these topics check out Substances brilliant PBR guide:
For a tutorial on how to Channel Pack multiple masks inside of Mari, check out my video here:
If you have any questions please feel free to leave them below, and be sure to subscribe for more modelling and texturing tutorials :)
My name is Michael Wilde and I'm a professional VFX artist, I have been working in the industry for over 6 years and worked on many Hollywood blockbuster films, including a couple of Oscar winners! I'm here to demystify VFX and try and teach what I know to others :)
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