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New Editing Possibilities

New Editing Possibilities Although it's still early days for the game and its editor, the switch to Unity has already opened up a lot of new possibilities:

- Menu boxes are more compact, allowing twice as many of them to appear on today's higher resolution screens.
- Menu boxes are designed to have every aspect of their colour changed. The colour scheme here is just a test, but being able to change it will come in useful later. It already makes it clearer which box you are interacting with, etc.
- Slider boxes allow you to change a value instantly and yet precisely. Even standard options accelerate the longer you touch them.
- Instead of different preset body types, you can now gradually transform from fat to thin - with an optional layer of muscle.
- The same principle is also used on a smaller scale to depict more gradual and natural facial expressions.
- The head shape can be changed independently of the body, so we may see more of those such as big noses or jaws, etc.
- Wraps and MMA gloves are visibly thicker than bare hands.
- Like the body shapes, you can blend hairstyles from one shape to another.
- All shaves are light by default and can then be painted any colour - making blonde cuts different to black hair, etc.
- You can copy & paste colours to apply them elsewhere more quickly.
- Some materials are shinier than others - such as the boxing gloves.
- Any pattern can be painted over any base material and each have their colour changed. Any accessories such as kneepads or footwear can also be layered over these in any colour. For what it's worth, you can even change the laces and soles! Basically, the ability to change things in 3D is more in line with what was previously only possible in 2D.
- All of these gains use LESS resources than Wrestling Revolution 3D, so we're actually scoring a performance increase and eradicating loading times!

CAW,Wrestling,Unity,

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