Learn how to make skills with Area of Effect Godot 2d Tutorial, and switch between single target and AOE skills during gameplay! Timestamps:
0:53 The need to Define Different Scenes
1:55 Creating the Scene
6:20 Adding the Animation
7:47 Preparing the Code to Handle Several Skill Scenes (Renaming)
11:51 Creating a Skill State Machine
19:02 Adding the New Skill to the Skillbar
20:51 Coding the mechanics of the AOE skill scene
In this Godot 2d Tutorial you will learn how to implement Area of Effect into your game. How to make an Area of Effect skill scene, how to code the hit detection with all get overlapping bodies function of the Godot Area2D node, and apply the AOE damage. Also, we will be adding this AOE skill on top of the existing code of this tutorial series. Weaving the AOE into the existing single target skills with a state machine.
Skillbar Tutorial:
Follow me on Twitch and watch game development happen in front of your eyes, and ask any question:
I stream every Tuesday and Thursday from
19:00 to 22:00 (UTC), that's;
12:00 to 15:00 (PST), or
15:00 to 18:00 (EST).
Follow me on Twitter to get information on my personal game development, new tutorials, vote on polls to determine future tutorials, series, and/or episodes:
GDC, Game Development Center, was created to provide in-depth tutorials on game design and game development with Godot. We aim for multi-part tutorials, allowing us to dive deeper into Godot's features. You can request tutorials on additional features within a given topic. No promises, but we'll do our best to make it happen :)

0 Comments